How to play Most Likely To
- Read the ‘Who is most likely to…?’ prompt.
- Every participant secretly picks somebody in the group.
- The player with the most votes receives the round’s title.
- In a room, players who predicted the top choice earn a point.
A prompt describes something surprising, brave or funny. Everyone votes for one person, and the result gives the most popular choice a memorable title.
This is the game with the shortest set-up in the whole collection. You need at least 3 players (the app handles up to 20) and one phone; no secret roles, no paper, no stopwatch. On the set-up screen you type in the names and make just one choice: the Number of questions, which can be 5, 10, 15 or 20 (10 by default).
With 5 questions it is a ten-minute filler, perfect while you wait for the takeaway to arrive; with 20 it becomes the main event of the evening. Questions are drawn at random from a deck of prompts written for all ages, and the app tries not to repeat the ones that have just come up. You cannot pick categories or write your own questions: you play with the app’s deck.
The game changes quite a bit depending on how you open it, so it is worth knowing the difference before you start.
In this mode the app does not know who voted for whom, so there are no individual points: only titles are counted.
Five friends in a room: Lucy, Ben, Priya, Ellie and Grandad Ken. Up comes the question “Who is most likely to bring snacks for the whole group?”.
That is the beauty of the room version: the title rewards the person who gets picked, while the point rewards whoever can predict what everyone else will think. They are two different leaderboards, and they rarely match.
A title is a badge, not a verdict: the app’s questions are deliberately light. The best moment comes just after the result, when you ask the winner to tell the story everyone was already thinking of. Leave room for those thirty seconds of anecdotes: that is where the game becomes memorable.
There are no words to guess and no bluff to keep up, so almost anyone can join in: families with children, grandparents, colleagues who get on well. The group that has the most fun is 5 to 12 people who know each other well; it works with three, but the votes spread less and ties are frequent.
It is a great ice-breaker at a school reunion, a birthday, a family get-together over Christmas or a lull between two more demanding games. If you are looking for more ideas for mixed groups, have a look at family games for all ages and games for large groups. For another game of choices that gets people laughing, try Would You Rather; if the group fancies a bit of bluffing instead, move on to Impostor.
Yes. In a room a vote for yourself counts like any other, including for the majority +1. With one phone you vote by pointing, so it is up to you: pointing at yourself is perfectly fair.
The title goes to everyone who shares the most votes. With one phone, select several names before tapping “Assign the title”; in a room ties are worked out automatically, and the +1 goes to anyone who voted for one of the joint leaders.
In a room, yes, with the “I abstain” button: whoever abstains does not affect the count and scores no points. With one phone, simply do not point at anyone.
With one phone there is no winner as such: the app sums up how many titles each person has collected. In a room there is also the points leaderboard, which rewards whoever most often predicted the group’s choice.
Yes, the deck is written for all ages: everyday situations such as forgetting your keys, always ordering the same dish or bringing the snacks. No question is designed to embarrass anyone.