Impostor
A bluffing and deduction game where almost everyone knows the same word. The impostor must blend in, listen closely and work out the secret before the group catches them.
Rules and details โFrom bluffing and drawing to word games and duels: choose a game for your group size and start without signing up.
A bluffing and deduction game where almost everyone knows the same word. The impostor must blend in, listen closely and work out the secret before the group catches them.
Rules and details โThe classic category word game, organised by the app. PartyGames draws a letter, presents the categories and handles scoring while you play on paper around one phone or answer on separate devices.
Rules and details โPick a puzzle and solve it at your own pace. In an online room everyone works on the same grid in real time, so different players can focus on different clues.
Rules and details โDescribe the target while avoiding its most obvious related words. Every hesitation costs time, while a creative clue can earn another point for your team.
Rules and details โTwo teammates build a clue by alternating one word at a time; the third tries to connect the idea and find the target. Good chemistry matters more than speed.
Rules and details โHold the screen to your forehead without looking. Everyone else can see who or what you are and may answer your questions only with yes, no or maybe.
Rules and details โOne player sees the word and must communicate it using only body movement, facial expressions and gestures. Everyone else can call out guesses freely.
Rules and details โEvery question offers two possibilities. Choose on instinct and discover where your friends stand; the final percentages turn each result into a conversation.
Rules and details โA prompt describes something surprising, brave or funny. Everyone votes for one person, and the result gives the most popular choice a memorable title.
Rules and details โThe group shares a secret word while the spy knows only its category. Questions must prove that you understand the answer without revealing too much to the person listening.
Rules and details โDrawing skill is optional โ strange interpretations are half the fun. The phone shows the word while paper or a whiteboard becomes the playing surface.
Rules and details โTwo players, two secrets and a chain of questions. In word mode the first correct guess wins; in number mode the closest estimate takes the round.
Rules and details โThe classic 3ร3 grid game, always ready for a rematch. PartyGames chooses the first player and alternates who starts subsequent rounds.
Rules and details โSpin the wheel, choose a consonant and multiply the value by every match in the phrase. Buy vowels, solve at the right moment and move your winnings into the bank.
Rules and details โA cooperative word challenge without gloomy imagery: every mistake drops a petal. The group must find the answer before the flower is empty.
Rules and details โName a sea: easy. Name one nobody else thinks of: thatโs the game. In Against the Grain, a correct answer is worth more the fewer people have given it before you.
Rules and details โSixteen games is a lot to choose from: here is how to narrow it down, depending on how many of you there are, the mood you are after and who is sitting round the table.
The number of people is the first filter, because some games need a group to work and others were made for a one-on-one challenge.
Duel and Tic-Tac-Toe are designed for exactly two players. Name, Place, Thing, Who Am I? and Word Wheel also work well with two, while Crossword, Would You Rather and Word in Bloom can even be played on your own. We go into more detail in the guide to games for two people.
This is the ideal size for hidden-role games such as Impostor and The Spy: enough people to muddy the waters, but not so many that a round of clues drags on. With three, six, nine or twelve players you can form one or more teams for Trio Sync.
Once you are past ten or so, it pays to choose games where everyone takes part at the same time: Charades, Most Likely To, Would You Rather and Name, Place, Thing go up to twenty players, and Forbidden Word up to sixteen split into teams. There are more tips in the guide to games for large groups.
With young children, the games that work best are the ones where they can team up with an adult and nobody is left out: Charades, Doodle Guess and Word in Bloom, which is cooperative in โAll togetherโ mode. Most Likely To is at its best among people who know each other well, whereas with a group that has only just met it is easier to start with Would You Rather or a team game. You will find ideas for every age in the guide to family games.
All sixteen games can be played on a single phone passed from hand to hand, even without a connection (except Against the Grain, which needs the internet), or in an online room where everyone uses their own phone. A room is useful when there is secret information to check often, or when you are playing at a distance.
| Game | Players | Length | What you do |
|---|---|---|---|
| Impostor | 3โ10 | 10โ20 minutes | Clues and bluffing: find who doesnโt know the word |
| Name, Place, Thing | 2โ20 | 15โ30 minutes | Words for each category starting with the drawn letter |
| Crossword | 1โ8 | flexible length | Crossword puzzles, on your own or together |
| Forbidden Word | 4โ16 | 10โ20 minutes | Get others to guess a word without saying the banned ones |
| Trio Sync | 3, 6, 9 or 12 | 10โ20 minutes | Two clue-givers, one word each, a third player guesses |
| Who Am I? | 2โ20 | 10โ15 minutes | Yes-or-no questions to find out who or what you are |
| Charades | 3โ20 | 10โ20 minutes | Act out a word with no voice and no sounds |
| Would You Rather | 1โ20 | 5โ20 minutes | Two-way dilemmas and the groupโs percentages |
| Most Likely To | 3โ20 | 10โ20 minutes | Vote for who in the group would do a certain thing |
| The Spy | 3โ12 | 10โ20 minutes | Chain questions to unmask the spy |
| Doodle Guess | 3โ16 | 10โ20 minutes | Draw a word for the others to guess |
| Duel | 2 | 5โ10 minutes | Guess your opponentโs secret by asking questions |
| Tic-Tac-Toe | 2 | 2โ5 minutes | Line up three symbols on the 3ร3 grid |
| Word Wheel | 2โ10 | 15โ30 minutes | Wheel, consonants and vowels to solve the phrase |
| Word in Bloom | 1โ20 | 10โ20 minutes | Guess the word letter by letter before the petals fall |
| Against the Grain | 2โ20 | 5โ15 minutes | Finding the right answer nobody else thinks of |
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