How to play Charades
- Only the performer sees the word to act out.
- No talking, sounds, letters or writing in the air are allowed.
- The other players call out as many guesses as they like.
- Every correct word scores one point and passing has no penalty.
One player sees the word and must communicate it using only body movement, facial expressions and gestures. Everyone else can call out guesses freely.
This is not the traditional parlour game in which one person acts out a single film title at leisure: in Charades every turn is against the clock, and the person miming tries to get as many cards guessed as possible before time is up. That pace is what sets it apart.
Without teams the points go to the mime, and everyone takes a turn at miming. In team mode the mime rotates within the team and the points go to the team. The game ends after a set number of rounds (everyone mimes the same number of times) or at a target score: in that case, when someone reaches the target, the app completes the current round before announcing the winner.
You need at least three people, one phone and a bit of clear space in front of the mime: no coffee table in the way, no glasses within arm’s reach. On the group screen, type in the names and choose:
A practical tip: decide before you start whether the “conventional” gestures are allowed, such as showing the number of words on your fingers or tugging your ear for “sounds like”. The app does not forbid them, but it is better if everyone plays by the same rule.
Sophie, Jack, Emma, Tom and little Lily are playing without teams, 60 seconds per turn, Mixed deck. It is Sophie’s turn.
The summary shows 3 correct and 1 passed: Sophie takes 3 points. The list of words sparks a debate about how on earth you mime a traffic warden, then the phone passes to Jack.
With one phone the mime holds it facing themselves and taps the outcomes: they are the only one who sees the screen. The phone changes hands every turn; a turn always ends when time runs out.
In a room the host creates it and the others join with a code or a QR code. The card reaches only the mime’s phone, with the Correct and Pass buttons; everyone else sees on their own screen the timer, who is miming and how many cards have been guessed or passed. The way you play hardly changes, but nobody has to hand their phone to anyone.
Charades is one of the easiest games to suggest to a mixed group: guessing does not require good reading or a big vocabulary, and to mime, a child who cannot read yet only needs an adult to whisper the word. With children from 4 or 5 the “child mimes, adult reads” pairing works well, with 90- or 120-second turns; you can also play in teams that mix ages, so nobody gets left behind. A word list of your own with animals and everyday actions makes the first games simpler.
The ideal number is four to ten people: you can play with three, but with more voices the answers come sooner; beyond ten it gets hard to tell who said the right word, and it is worth switching to teams. It is perfect for birthday parties, family gatherings at Christmas and evenings when the group fancies getting up and moving. For more ideas, see the guide to games that need no equipment; and for anyone who would rather draw than mime, there is Doodle Guess.
You need at least three people: one mimes and at least two guess. To play in teams, each team needs at least two players.
No. Pass does not take any points away; the only cost is time, because the timer keeps running while the next card comes up.
No: the mime has to stay silent, with no voice, no noises and no mouthing. Clapping or stamping to get attention is a grey area: decide for yourselves before you start.
No. Without teams the points go to the mime for every card guessed during their turn; with teams they go to the mime’s team. To win, what counts is making yourself understood.
The mime has to be visible to everyone: usually you play in the same room, but on a video call where you can see the mime clearly it works at a distance too. You will find tips in the guide to games over video call.