How to play Doodle Guess
- Only the current artist sees the word.
- Draw on paper or a whiteboard without using letters or numbers.
- The other players call out guesses freely.
- Faster guesses score more, and the artist earns points too.
Drawing skill is optional — strange interpretations are half the fun. The phone shows the word while paper or a whiteboard becomes the playing surface.
Doodle Guess can be played in two quite different ways.
With a single phone nobody draws in the app: the phone is the word generator and scorekeeper. The artist picks the word on the phone, then draws on a sheet of paper, a notepad or a little whiteboard; everyone else shouts out guesses, and the artist taps the names of the people who get it, in the order they get there.
In an online room, by contrast, you draw straight into the app on a shared canvas: the host creates the room, the others join with a code or a QR code and watch the lines appear on their own phone as they are drawn. Guesses are typed, and the app recognises the right one by itself.
Either way you need at least three players; on a single phone you can go up to sixteen. For the single-phone version, get some paper ready and a thick marker that is easy to see: a fine pencil is hard to read from two metres away. On the group screen you can adjust:
In the online room you choose the turn duration, with the same four values, and how many times each person draws, from 1 to 3 rounds; there too, the host can use your own word list.
On each turn the artist is offered three words and picks one: only they can see them. Then the timer starts and the drawing begins. The usual rules apply: no letters, no numbers, no gestures or words to help yourself out. The turn ends when time runs out or when everybody has guessed; on a single phone the artist can also end the turn with a button.
The scoring rewards speed and finishing order:
On a single phone, if you tap the wrong name by mistake just tap it again: the correct guess is cancelled and the app recalculates the positions and points of everyone who came after.
Amy, Josh, Hannah and Sam are playing with one phone and a pad of paper, 90-second turns. It is Amy’s go: the phone offers her Windmill, Kite and Umbrella. She picks the windmill and starts the timer.
Two out of three guessers, both with a decent margin: Amy earns 60 points as the artist. The summary shows the word, who guessed it and the updated leaderboard; then the phone, with a fresh sheet of paper, goes to Josh.
In the room the artist gets a canvas with deliberately simple tools: a pen in three sizes, fourteen colours (white works as a rubber), a paint bucket to fill a closed shape, an undo button that removes the last stroke and a clear-all option, which asks for confirmation because the drawing disappears for everyone.
Being good at drawing does not matter: bad drawings done in a hurry are the whole point, and children often beat the adults. With little ones, from about 5 or 6, the single-phone version works best: an adult can read out the three words and help choose, and 120-second turns leave time to finish the picture. A word list of your own with household objects and animals keeps the words within their reach. For online play, remember that the app asks for a date of birth: under 13, rooms are switched off unless a parent authorises them with a PIN.
The ideal group is four to eight people: lots of guessers, but your turn to draw comes round again soon. It suits family afternoons, birthday parties and evenings when someone is far away, thanks to the online room. If the group prefers words to drawings, try Forbidden Word; for more ideas, see the guide to word games for children.
No. In single-phone mode the app shows the word, keeps time and works out the scores: the drawing is done on paper or a whiteboard. The in-app canvas is only available in the online room, where everyone uses their own phone.
Up to 100 per turn. The share grows with every player who guesses and is higher when the answers come quickly; if nobody guesses, the artist gets 0.
No: the artist picks one of the three words offered before the timer starts, and that is the word to draw.
Capitals and accents do not: “cafe” counts the same as “Café”. If you get a letter wrong the answer does not count, but you will be told you are almost there and can try again straight away.
No, Doodle Guess is every player for themselves: everyone takes turns to draw and builds up their own score, both by guessing and by getting others to guess.