How to play Tic-Tac-Toe
- One player uses X and the other uses O.
- Take turns choosing an empty square.
- Connect three symbols in a row, column or diagonal to win.
- A full grid with no line ends the round in a draw.
The classic 3×3 grid game, always ready for a rematch. PartyGames chooses the first player and alternates who starts subsequent rounds.
For Tic-Tac-Toe you need two players and nothing else. On a shared phone, type in both names and tap “Start game”: there are no settings to adjust, no timer and no grids of different sizes. Chance takes care of the rest.
The rules are the classic noughts and crosses ones, but a few practical details are worth knowing in advance:
To follow the moves, number the squares like a phone keypad: 1, 2, 3 along the top row, 4, 5, 6 in the middle, 7, 8, 9 at the bottom. The draw gives ✕ to Jack, who moves first; Grandma Pat has ◯.
In the rematch Grandma Pat opens, and she has learnt her lesson: she takes the centre. Jack replies in a corner, as he should, and from there both block every threat until the game ends in a tie. Between two careful players, that is how Tic-Tac-Toe usually goes.
An honest disclaimer: if both players make no mistakes, every game is a draw. Winning means taking advantage of your opponent’s slip, and not losing means not making one yourself. On every move, check these priorities in order:
The corner is the opening that sets the most traps: the only reply that does not lose is the centre, while an edge, an adjacent corner or the opposite corner all allow a forced win. The centre is also a good start: here your opponent has to answer in a corner, because an edge loses. Opening on an edge is the least dangerous for your opponent.
Answer a corner with the centre, and the centre with a corner. Watch out for two mirror-image situations: if they hold two opposite corners and you have the centre (✕ on 1 and 9, ◯ on 5), your next move must go on an edge, because a corner hands them a fork. If instead they hold the centre and the corner opposite yours (✕ on 5 and 9, ◯ on 1), you must take a corner: an edge loses.
On a shared phone you pass it across after every move, or leave it in the middle of the table. It works without a connection. Each game stands alone: at the end you go back to the group screen and start again, and the symbols are drawn afresh. If you want to keep a long series going, keep score on a piece of paper or play in a room.
In a room one player creates it, the other joins with the code or the QR code and the host starts the game: here too there is nothing to set. This is what changes:
Tic-Tac-Toe takes ten seconds to explain and a minute to play, so it is perfect for children who are learning to take turns and for grandparents who want to take on the grandchildren. It is also a good first exercise in reasoning: showing a child a fork, and then how to avoid one, teaches them to think one move ahead.
Among adults it works as a coffee-break game, something for the queue at the post office or the wait for your table at a restaurant, perhaps as a “best of five” series you agree on between you. For a longer, chattier two-player challenge, try Duel; there are more ideas in our guide to games for two people.
The first time, a draw decides, separate from the one for the symbols. After that the first move alternates: in a room every time you play again, and on a shared phone when you restart with the same names.
No, Tic-Tac-Toe in PartyGames is a game for two people: there is no opponent controlled by the app.
If both play perfectly, yes. In practice one lapse of concentration, such as answering a corner opening with an edge, is enough to give the other player a forced win.
No: once tapped, the square stays taken until the end of the game.
In a room, yes: with Play again the series continues, counting wins and draws. On a shared phone every game starts from zero, so keep track of the series separately.
If it is a dropped connection or a return to the lobby, the game waits for them to come back. If they leave the room altogether, you win by forfeit and can go back to the lobby to wait for another challenger.